Thursday, 27 January 2011

Contextual Influences-Shadow of the Colossus


Shadow of the colossus is a PS2 game created by Team Ico in 2006. The main point of the game is to find and slay 16 colossi in this huge open world that was ahead of its time. The intriguing design of these creatures and the world they inhabit is truly unique and is really immersive. I especially like how well the size of the creatures have been portrayed with there smooth and slow movement that makes them believable. 

Wednesday, 19 January 2011

Equality and Diverity-Poster Design

This live project was to promote equality and diversity in Chesterfield College and we were given a brief and theme to design our posters for. Mine was race so I decided to incorporate the use of monochromatic colours within my poster and to use the slogan 'Difference divides/defines us'. I wanted to use simple objects in black and white, for example a football, and show two versions of the object with one version missing a colour and appearing distressed and destroyed. Eventually I chose chess pieces as it was simple and a more abstract way of looking at racism.
Ideally I would have liked to have taken a photo of an actual chess board but time constraints limited me to using images found on the internet and using a mix of Adobe Illustrator and Photoshop. I think that I have used the contrasting colours to effectively send a message and get peoples attention.  

Wednesday, 12 January 2011

Character Sketch-Link


This is a sketch of the videogame character link that I've drawn in my spare time. I used an existing concept art picture and referenced that. I appreciate any critique to help improve my technique and I'll put up new drawings onto my blog in the future.

Tuesday, 14 December 2010

Channel Ident-Background


This screenshot would be an example of what a scene in my animation would look like. I have used various photos of 1940s Britain to create a photomontage background. Elements of this montage, for example the postbox, have been put through a colour overlay so that they fit in with the colour theme of browns and greys. I will also use these objects as a means of interaction for the character.

Monday, 13 December 2010

Contextual Studies-Limbo


Limbo is a side scrolling puzzle game developed by Danish developers 'Playdead Studios'. I researched into this game for my disability awareness project and I have also been able to play on the game myself. I looked into it again because I thought it would be an ideal design reference to show depression. 
The game uses a distinct visual style that is very similar to film noir. It is monochromatic and uses fog to create a feeling of isolation and eeriness. Within our project team we have decided to use this style to help with our animation.