Wednesday, 21 August 2013

Digital Art - Forest Walk

On the hunt for exotic plant-life that will sell highly in the larger cities far away from these dense forests.

Wednesday, 14 August 2013

Digital Painting - Cold Stream

Wanting to improve my landscape painting and digital painting skills and trying to nail down a process that works well for me :)

Monday, 12 August 2013

Digital Painting - Practice Landscape Sketch



Making an effort to get used to my graphics tablet again and practice with a rough landscape picture :)

Thursday, 8 August 2013

Level Design - Initial Killing Floor Map Layout


Recently I have been working on making a map for the PC game Killing floor. I am making a somewhat futuristic subway station map.  At the moment all the assets in these screenshots come with the Killing Floor SDK but I may end up making my own textures and assets to replace them. 


For now I want to get the layout for my level done and make sure the map is playable from start to finish. As of now a good chunk of the map is laid out and can be finished. There is still a fair amount to fix such as enemy paths not working as planned, doors need to be set up properly among other things.


I plan on making this map relatively small compared to the other maps so I should try and utilise cramped spaces to force the players to fight in awkward spots to add tension, which I am trying to achieve in the storage and maintenance areas. 


Because players can choose their weapons in Killing Floor I need to try and keep ranged weapons viable which is what I feel the subway lanes give to the map. As they stand at the moment there may be too much space in these lanes so I need to add meshes to break up areas with lots of space.


This map may take a while to completely finish but at the moment I am enjoying it and its already quite fun to play so I will keep working on it whilst I have my free time :)


Thursday, 1 August 2013

3D Practice - Sci-fi Hallway


I had a go at one of the Digital Tutors tutorials on modelling a Sci-fi scene. Learnt a a few new tricks I can use and it allowed me to familiarise myself more with rendering models in 3ds Max as opposed to UDK.