Thursday, 8 August 2013

Level Design - Initial Killing Floor Map Layout


Recently I have been working on making a map for the PC game Killing floor. I am making a somewhat futuristic subway station map.  At the moment all the assets in these screenshots come with the Killing Floor SDK but I may end up making my own textures and assets to replace them. 


For now I want to get the layout for my level done and make sure the map is playable from start to finish. As of now a good chunk of the map is laid out and can be finished. There is still a fair amount to fix such as enemy paths not working as planned, doors need to be set up properly among other things.


I plan on making this map relatively small compared to the other maps so I should try and utilise cramped spaces to force the players to fight in awkward spots to add tension, which I am trying to achieve in the storage and maintenance areas. 


Because players can choose their weapons in Killing Floor I need to try and keep ranged weapons viable which is what I feel the subway lanes give to the map. As they stand at the moment there may be too much space in these lanes so I need to add meshes to break up areas with lots of space.


This map may take a while to completely finish but at the moment I am enjoying it and its already quite fun to play so I will keep working on it whilst I have my free time :)


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