Saturday, 15 December 2012

Fan Art-The Walking Dead Game


Can't believe how sucked into this game I got, its got such a good story. Got to wait patiently for the second season now :)


Tuesday, 11 December 2012

Studio 2- Level Screenshots

 
Here are a few screenshots of my level for my studio 2 module. All of these are my own assets except for the chain link fence and anything behind it. I've got a torch, physics objects, a few readable notes for story expostion, a simple puzzle to open the chain gate and a lightswitch in one of the rooms. May put up a video of it soon :D 
 




 
 

Friday, 23 November 2012

Texture Practice- Initial Tower Blockout

My first go at making seamless texture tiles and applying them to a really simple 3d scene. This is to test out my different textures and their maps. I would like to add some textures for windows to add to the tower and tidy up my grass texture so that it doesn't have too many artefacts that give away the tiled effect.

Monday, 5 November 2012

Photoshop Practice - Zombie Photomontage


Little bit of fun with Photoshop, a bit gruesome but a lot of fun to make ;)


Thursday, 1 November 2012

3D Practice - Briefcase Version 1

Using the 3DMotive Tutorials to gat a better grasp of Asset Workflow and creating
high poly models. This is the version with most of the outside details done.


Sunday, 21 October 2012

Concept Art-Hush


Wanted to work more into the chosen team project character :)
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Monday, 8 October 2012

3D Model-Luggage 3rd Render

Nearly done my Luggage Render but any more critiques are appreciated, I'm not quite done yet :)

Wednesday, 3 October 2012

3D Model-Luggage 1st Render



This is my first quick model of "The Luggage" which I will probably work into a bit more so its more structured at the bottom, change positions so the models don't clip through and perhaps make it a bit simpler for me to unwrap.

Saturday, 29 September 2012

Concept Art-Lost in Iron


Sketched an idea for a character and did some simple photoshop brushes over set a simple horror scene. Did this also to compare to my torchlight picture from a while ago to see improvements.

Monday, 17 September 2012

Tuesday, 11 September 2012

Contest-Minecraft T-shirt

Design for a contest based around Minecraft. Let me know if I can improve it in any way and what's good about it. Many Thanks :)

Wednesday, 5 September 2012

UDK-Simple Level


Simple level I made in UDK using the 3DBuzz tutorials. Sorry its a bit laggy :p

Friday, 31 August 2012

Fan Art-Shrouded=Sniper in the Snow


Did this piece for a friend who wanted his Halo Reach character in a cool scene :)

Thursday, 30 August 2012

Concept Sketch-Sniper

Halfway through this little sketch of a Spartan overlooking a lab. Colour will be added very soon :)

Wednesday, 29 August 2012

UDK-Practice level



Halfway through practicing with UDK. Quite enjoying playing with it and getting to rips with the software :) I'll upload the finished version soon.

Tuesday, 21 August 2012

Fan Art-Monster Hunter

Just started playing monster hunter. I like hunting monsters :)

Friday, 17 August 2012

Concept Art-The Stronghold Drawing

Progress so far on a new bit of art stuff I'm working on :) Sorry its a bit fuzzy.

Saturday, 11 August 2012

Concept Art-Sandstrider


Sandstriders have to be quick and agile to get across the harsh sandstorms and scorching sand to make their deliveries.


Monday, 6 August 2012

Concept Art-Neon Bay



A dark near future Tokyo rife with crime and obsessed with the enhancements of drugs and cybernetics that provide an edge over the competition. Some people have decided to take the law into their own hands.